Keywords
Software architecture (SA), Metaverse, Gamification,VR/AR/XR, phygital, Cultural Heritage
Objective
- Explore the potential of new metaverse platforms for the promotion and valorization of cultural heritage.
- Evaluate user engagement and interactivity within XR environments, applying gamification to enhance cultural heritage exploration across various platforms.
- Definition of reference software architectures (SA) for gamified AR systems in the context of CH.
- Development of gamified AR applications for cultural heritage enhancement for specific case studies.
Description
Information and Communication Technology (ICT) plays a crucial role in preserving and promoting cultural heritage (CH). Cultural organizations are increasingly adopting advanced technologies such as metaverse platforms, extended reality (XR), which encompasses virtual (VR) and augmented reality (AR) and gamification (GAM). These technologies create immersive, interactive ecosystems that enhance the presentation and exploration of heritage assets. XR’s ability to blend digital and physical elements (phygital) transforms how CH is experienced, offering users deeper engagement through personalized storytelling and real-time interactivity. Gamification further amplifies user involvement, fostering innovative and dynamic promotion of cultural heritage across multiple touchpoints. However, the integration of AR and gamification in the context of cultural heritage requires careful attention to software architecture (SA). Thoughtfully designed software architectures ensure that AR applications can evolve, scale, and offer reusable components for future development, enhancing the long-term value of AR and gamification in the preservation and promotion of cultural heritage.
Partner
UNINT, Università degli Studi Internazionali di Roma, Uffizi Gallery, University of Salerno
Focus Areas
Software Architecture (SA), Metaverse, Gamification, Virtual reality (VR), Augmented reality (AR), Extended reality (XR).